Battles progress: Factory pics! Alpha Testing! Timelines...
almost 7 years ago
– Sat, May 26, 2018 at 12:52:28 AM
Hi folks,
How’re you doing? You’re looking well. Is that a new thing you did with your hair? Because it’s working.
Gorgeous New Pieces:

Behold the Anglerfish, who has a mouth more capable than a sword swallowing magician – after all, they can fit a warthog in there. They may not be the most…conventionally beautiful. But look at their dopey face long enough, and you’re bound to smile.

Next up is our keen, green adorable machine, the Chameleon! You won’t be able to see it, but they have the teeniest, tiniest bit of metal in their nose. No, it’s not a piercing; it’s a balance against their tail, so you can stack the Chameleon on top of other beasts, below them…wherever you like, really.

The third of our fabulous new beasts is the Flamingo. People may look at their legs and think oh god, how is that going to be stable?! But you’d be surprised. This flamboyant beast’s thin legs and slim feet mean they can sneak into a stack more easily than you’d expect.

Moby Brick may not be graceful when they’re tumbling through the sky, but their physical finish is so sleek. Indulge us for a moment as we nerd out on the production process: we had to inject 2 different colours of plastic into the mould at the same time, which is not a typical factory process, and requires a lot more experimentation to finesse. It means that each Moby Brick will be unique. And there’s silver glitter in there too. Because glitter makes everything better.

Here we have everyone’s favourite uppity unicorn. If you look closely, you’ll see there’s light carving spiralling up the horn. To which you may say, so what? Well, we’re suckers for attention to detail, and we get the impression Fancyprance would only want the best (for themselves) too.

Last but not least is our hangry dragon. There’s no beast more furious than Hotbelly, which you’ll see in their crinkle-cut jawline, unwavering glare, and brilliant red body. Their wings may be small, but their ferocity is great, so you should feel a sense of awe when they come into the game.
We’re pretty stoked, folks. They’re shaping up well.
Alpha Testing and more Digital Goodness:
Our Alpha testing period has kicked off! Thank you to everyone who’s signed up, and those who have provided invaluable feedback on our forum. With your help, we’ve been pushing out updates and looking into device compatibility.
We’re continuing the Alpha for a while longer and adding more people to it regularly, so if you want to join, please sign up here.
If you haven’t been on the Alpha, here’s a bit of what’s been happening on the digital side of the game:



Aside from this, there is course the squashing, splatting, and squishing of bugs, to make the game as polished as possible. We’re excited and hopeful that when you get your hands on the full thing, you’ll love it just as much.
Timeline
So, here’s the thing you’re probably all curious about: the timeline.
We’re going to be honest here. Unfortunately, manufacturing has taken longer than we’d hoped. We conduct rigorous tests on all of our physical pieces in the factory, to make sure they’re safe and high quality when they ship to you. Currently, Fancyprance is being a bit of a diva; they’re so full of unusual shapes and complex curves compared to our older beasts (the tiny horn! The narrow leg joints! The angled arms!), that it’s taking longer than usual to get through this process. We’re doing everything we can to move the process along, but this is the timeline now, taking this into account:
- Next week: Production starts in the factory. This is when the tools will be put into the injection moulds, and the two-week process of Making All the Things will kick off. It’s pretty amazing – see our previous video on the manufacturing process if you don’t believe us.
- Mid-June: The pieces are put on the first boat from China, to be shipped to distributors.
- Mid-July: The pieces, in their Kickstarter boxes, are shipped out to customers. You’ll receive tracking numbers around then, across all regions.
This is how we see the timeline now, and unfortunately we have to say that unforeseeable things like getting stuck at customs, or adverse weather conditions that make the voyage across the seas take longer, could change this. We will do everything in our power to make sure the dates don’t move any more than this, but we wanted to be up-front with you about the current situation. The only other thing we can say is that it’ll be worth the wait.
In the meantime, if you’re in the UK in June, we’ll be at UK Games Expo! We’d love to see you and show you the latest version of Battles. We’ll be in Hall 2, Booth C16 so come say hi if you’re around.
- Team Sensible Object xoxo